Streaming video on demand, social media, and gaming trends
: Digital media trends, 15th edition - Fall pulse surveyAutor(es):
Westcott, Kevin
Deloitte (Firma)
Editor: [S.l.] : Deloitte, 19 October 2021Descripción: 20 p. : il., gráf. ; 1 documento PDFTipo de contenido: texto (visual)Tipo de medio: electrónico
Tipo de soporte: recurso en líneaTema(s): Contenidos digitales | Estados Unidos de América | videos | redes sociales | streaming | juegos | videojuegos | usuariosRecursos en línea: Acceso al documento Resumen: The recent survey revealed that changes wrought by the pandemic continue; it is becoming clear we will not be returning to the “old normal” anytime soon. More than 80% of consumers are concerned about COVID-19 variants. Many consumers are hesitant to return to entertainment venues. When asked about their recent behavior, 84% of consumers say they're spending more time on online entertainment in the home, and less time on in-person entertainment outside the home—hardly the grand reopening that was envisioned. In fact, compared with six months ago, nearly half of consumers are spending more time on online entertainment.
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Informes |
CDO
El Centro de Documentación del Observatorio Nacional de las Telecomunicaciones y de la Sociedad de la Información (CDO) os da la bienvenida al catálogo bibliográfico sobre recursos digitales en las materias de Tecnologías de la Información y telecomunicaciones, Servicios públicos digitales, Administración Electrónica y Economía digital.
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Colección digital | Acceso libre online | 1000020176976 |
The recent survey revealed that changes wrought by the pandemic continue; it is becoming clear we will not be returning to the “old normal” anytime soon. More than 80% of consumers are concerned about COVID-19 variants. Many consumers are hesitant to return to entertainment venues. When asked about their recent behavior, 84% of consumers say they're spending more time on online entertainment in the home, and less time on in-person entertainment outside the home—hardly the grand reopening that was envisioned. In fact, compared with six months ago, nearly half of consumers are spending more time on online entertainment.
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