Cerulli-Harms, A.

Loot boxes in online games and their effect on consumers, in particular young consumers / Annette Cerulli-Harms... [et al.] ; This document was requested by the European Parliament's committee on Internal Market and Consumer Protection .-- Luxembourg Publication for the committee on the Internal Market and Consumer Protection (IMCO), Policy Department for Economic, Scientific and Quality of Life Policies. European Parliament 2020 .-- 56 pág.

This paper defines loot boxes and describes their behavioural effects, including problematic behaviour. It examines the regulatory framework at EU and national level within which loot boxes operate, provides an overview of public and industry practices, and derives recommendations.Framing the debate around loot boxes, away from gambling and towards consumer protection, would provide the EU with an array of tools to address problematic practices and minimise potential harm, especially for minors.

978-92-846-6904-2

10.2861/72151 doi

Sociedad digital


loot boxes
in.game
players


Parlamento Europeo. Dirección General de Políticas Internas. Departamento de Políticas Económicas, Científicas y de Calidad de Vida Department for Economic, Scientific and Quality of Life Policies