TY - BOOK AU - Cerulli-Harms,A. ED - Parlamento Europeo. TI - Loot boxes in online games and their effect on consumers, in particular young consumers SN - 978-92-846-6904-2 PY - 2020/// CY - Luxembourg PB - Publication for the committee on the Internal Market and Consumer Protection (IMCO), Policy Department for Economic, Scientific and Quality of Life Policies. European Parliament KW - Sociedad digital KW - loot boxes KW - in.game KW - players N2 - This paper defines loot boxes and describes their behavioural effects, including problematic behaviour. It examines the regulatory framework at EU and national level within which loot boxes operate, provides an overview of public and industry practices, and derives recommendations.Framing the debate around loot boxes, away from gambling and towards consumer protection, would provide the EU with an array of tools to address problematic practices and minimise potential harm, especially for minors UR - https://www.europarl.europa.eu/RegData/etudes/STUD/2020/652727/IPOL_STU(2020)652727_EN.pdf UR - https://www.europarl.europa.eu/thinktank/en/document.html?reference=IPOL_STU(2020)652727 ER -