000 02116nam a22003137c 4500
999 _c6052
_d6052
001 00006052
003 ES-MaONT
005 20211004062553.0
008 200717t2020 ||||| t|||i001 0 eng d
020 _a978-92-846-6904-2
024 _2doi
_a10.2861/72151
040 _aES-MaONT
100 1 _aCerulli-Harms, A.
_94531
245 1 _aLoot boxes in online games and their effect on consumers, in particular young consumers
_c/ Annette Cerulli-Harms... [et al.] ; This document was requested by the European Parliament's committee on Internal Market and Consumer Protection
260 _aLuxembourg
_bPublication for the committee on the Internal Market and Consumer Protection (IMCO), Policy Department for Economic, Scientific and Quality of Life Policies. European Parliament
_c2020
300 _a56 pág.
336 _2isbdcontent
_atexto
337 _2isbdmedia
_ainformático
338 _2rdacarrier
_arecurso en línea
520 _aThis paper defines loot boxes and describes their behavioural effects, including problematic behaviour. It examines the regulatory framework at EU and national level within which loot boxes operate, provides an overview of public and industry practices, and derives recommendations.Framing the debate around loot boxes, away from gambling and towards consumer protection, would provide the EU with an array of tools to address problematic practices and minimise potential harm, especially for minors.
650 0 _aSociedad digital
_97
653 _aloot boxes
653 _ain.game
653 _aplayers
710 2 _aParlamento Europeo.
_bDirección General de Políticas Internas.
_bDepartamento de Políticas Económicas, Científicas y de Calidad de Vida
_eDepartment for Economic, Scientific and Quality of Life Policies
_95045
856 4 2 _uhttps://www.europarl.europa.eu/RegData/etudes/STUD/2020/652727/IPOL_STU(2020)652727_EN.pdf
_x0
_yAcceso al documento
856 4 2 _uhttps://www.europarl.europa.eu/thinktank/en/document.html?reference=IPOL_STU(2020)652727
_x0
_yInformación relacionada
942 _2z
_cINF